Psychonauts 2 is a video game developed by Double Fine and published by Xbox Game Studios. They escape from the base with Zanotto, and the game ends with Lili telling her father about their adventures, and him shouting in disbelief that Raz is her boyfriend. There he fights a gigantic version of Loboto and enters his memories, where Raz learns Loboto was once a psychic himself, and his parents disapproved of his abilities and had him forcefully lobotomized.Īfter Raz exits Loboto's mind, Loboto seems to have a change of heart, but instead leaves Raz and the others and floods the base. By using a Psycho-Portal given to him by Oleander, Raz enters Loboto's mind. Loboto, the insane ex-dentist from the first game, and Zanotto's kidnapper. After freeing his team from their hallucinations, Raz is pulled back into the chamber by Dr. Using his psychic abilities to explore the junk filled ocean, Raz finds Sasha, Milla, Lili and Oleander trapped in hallucinations due to a Psilirium deposit below them. Raz awakens tied to a chair in the chamber Zanotto is being kept. The team travels into the Rhombus of Ruin, but the jet crashes before they can act. Using his Clairvoyance ability, Raz discovers Zanotto is being held in the Rhombus of Ruin (a play on the Bermuda Triangle). The team, Raz and Lili included, fly off in the Psychonauts' jet to rescue him. But as Raz prepares to go home from camp with his father, news arrives that Lili's father, the Grand Head of the Psychonauts Truman Zanotto, has been kidnapped. These mechanics are used to solve puzzles to gain information and trigger events which further the plot and advance the game.Īt the end of Psychonauts, Raz is recognized as a talented PSI Cadet and is asked to join his tutors as a fully fledged Psychonaut. While many VR games have utilized a "blink teleportation" mechanic to allow players to travel in the virtual world, Psychonauts in the Rhombus of Ruin instead requires the player to use Raz's Clairvoyance ability to see the world from the perspectives of the other characters in the scene (who also remain seated throughout). As Raz, the player always remains in a seated position, and may interact with characters and objects in the world using his psychic powers such as telekinesis and pyrokinesis. Unlike the original Psychonauts, Psychonauts in the Rhombus of Ruin is not a 3D platformer, but instead a first-person puzzle-focused game similar to a point-and-click adventure. Released in 2017 on PS4 and on PC the following year, the game's story bridges the events between Psychonauts and Psychonauts 2. Psychonauts in the Rhombus of Ruin is a first-person virtual reality adventure game developed by Double Fine Productions on the PlayStation 4 and Microsoft Windows for the HTC Vive and Oculus Rift. Main article: Psychonauts in the Rhombus of Ruin Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.Ĭover art for Psychonauts in the Rhombus of Ruin for the PS4. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. He finds that there is a sinister plot occurring at the camp that only he can stop. Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and ports for OS X and Linux. The game was initially published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2 Budcat Creations helped with the PlayStation 2 port. Psychonauts is a platforming game developed by Double Fine Productions that first released in 2005.
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